Editing Embedded Programming Tips and Tricks for Beginners

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However care should be taken when using signed variables.<br>
 
However care should be taken when using signed variables.<br>
  
Rounding: With the method described above the result is effectively floored because the bits shifted out to the right are lost. These bits are the fraction of the result, and if the fraction is higher than 0.5, then the e MSB of the fraction equals 1.<br>
 
<br>
 
Using the example above, but with Z=30 to illustrate the flooring:<br>
 
<br>
 
On the calculator we see that 30*3/16 = 5.625 which is closer to 6<br>
 
In the binary world we see that (30*3)>>4 = 5 , why ? <br>
 
30*3 = 90 = 0101 1010 binary, where 1010 represents 10/16 > 0,5 and we get the rounding error.<br>
 
<br>
 
fast divison with rounding: example Z / (16/3)
 
<br>
 
  ''Z = Z * 3;''<br>
 
  ''Z = Z >> 4 + (Z >> 3) & 0x01;''<br>
 
<br>
 
(the & 0x01 masks the bit we want to isolate and add to Z)<br>
 
<br>
 
<br>
 
<br>
 
  
 
=Fast Multiplication=
 
=Fast Multiplication=
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Doing this also increases the number of cycles needed to execute your functions as the variables needs to be loaded/unloaded every function call. On a low MHz micro with lots of small functions this can slow your code down.
 
Doing this also increases the number of cycles needed to execute your functions as the variables needs to be loaded/unloaded every function call. On a low MHz micro with lots of small functions this can slow your code down.
 
   
 
   
Therefore, in small-scale embedded programming, it's perfectly acceptable to use global variables when the information is something most of your program needs access to.
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Therefor, in small-scale embedded programming, it's perfectly acceptable to use global variables when the information is something most of your program needs access to.
 
It's a balancing act to decide if a variable is something that should be passed to a function or available to every function as a global variable. Usually however, it is quite obvious.
 
It's a balancing act to decide if a variable is something that should be passed to a function or available to every function as a global variable. Usually however, it is quite obvious.
  
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==The Equals Sign==
 
==The Equals Sign==
  
One of the most common mistakes (typos) new (and old) programmers can make in C is the following.
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One of the most common mistakes new (and old) programmers make in C is the following.
 
<pre>
 
<pre>
 
if (MyVariable=5)
 
if (MyVariable=5)
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}
 
}
 
</pre>
 
</pre>
The mistake here is the single equals sign. A single equals sign is used for doing an 'assignment', i.e. setting the value of MyVariable to 5.
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The mistake here is the single equals sign. A single equals sign is used for doing an 'assignment' eg  MyVariable=5 <br>
 +
In the example above we want to do a 'comparison/relation' to produce a true/false answer for the if statement.
 +
The operator for this is double equals.
  
In the example above we intended to do a 'comparison/relation' to produce a true/false answer for the if statement. It is worth noting that an assignment always returns the value that was assigned, so in the above example, the code within the if block would always execute as long as the value being assigned can be considered "comparable to true" (usually any non-zero value).
+
So the corrected code is
 
 
The operator for comparison is double equals, so the correct code is:
 
 
<pre>
 
<pre>
 
if (MyVariable==5)
 
if (MyVariable==5)

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