Editing Embedded Programming Tips and Tricks for Beginners

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However care should be taken when using signed variables.<br>
 
However care should be taken when using signed variables.<br>
  
Rounding: With the method described above the result is effectively floored because the bits shifted out to the right are lost. These bits are the fraction of the result, and if the fraction is higher than 0.5, then the e MSB of the fraction equals 1.<br>
 
<br>
 
Using the example above, but with Z=30 to illustrate the flooring:<br>
 
<br>
 
On the calculator we see that 30*3/16 = 5.625 which is closer to 6<br>
 
In the binary world we see that (30*3)>>4 = 5 , why ? <br>
 
30*3 = 90 = 0101 1010 binary, where 1010 represents 10/16 > 0,5 and we get the rounding error.<br>
 
<br>
 
fast divison with rounding: example Z / (16/3)
 
<br>
 
  ''Z = Z * 3;''<br>
 
  ''Z = Z >> 4 + (Z >> 3) & 0x01;''<br>
 
<br>
 
(the & 0x01 masks the bit we want to isolate and add to Z)<br>
 
<br>
 
<br>
 
<br>
 
  
 
=Fast Multiplication=
 
=Fast Multiplication=
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or<br>
 
or<br>
 
   ''B = B << 8;  (Will result in a multiply by 256)<br>''
 
   ''B = B << 8;  (Will result in a multiply by 256)<br>''
 
To multiply with numbers other than power of two, a series of shifts and additions can be combined:<br>
 
 
For example, A * 10 equals to A * 8 + A * 2, so;
 
 
  ''A = ( A << 3 ) + ( A << 1 );  (Will result in a multiply by 10)<br>''
 
 
In some cases, standard multiplication may be faster. For example, ATMega MCUs have a proper multiplication instruction, but only a shift-by-one instruction; therefore, shifting by 5 steps results in more and slower code than using the multiplication. Shifting by 8 is quick as it is moving a full byte.
 
  
 
=Repeating Code Using Timer Overflow Interrupts=
 
=Repeating Code Using Timer Overflow Interrupts=
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Such a system might look like this
 
Such a system might look like this
(Note: This example does not cover enabling and configuring the hardware timer itself)
 
  
 
===AVR===
 
===AVR===
 
<pre>
 
<pre>
  
#define complete 0
+
#define off 0
#define restart 1
+
#define on 1
  
volatile uint16_t clk1000ms=restart ; // initializing them to restart(1) insures there is an initial delay cycle when
+
volatile uint16_t clk1000ms=1; // initializing them to 1 insures there is an initial delay cycle when
volatile uint16_t clk100ms=restart ;  // the code first starts, otherwise they would all happen at
+
volatile uint16_t clk100ms=1;  // the code first starts, otherwise they would all happen at
volatile uint8_t clk10ms=restart ;    // once during mcu poweron, which may not be desirable.
+
volatile uint8_t clk10ms=1;    // once during first run.
  
 
ISR (TIMER0_OVF_vect)
 
ISR (TIMER0_OVF_vect)
 
{
 
{
if (clk1000ms != complete)  
+
if (clk1000ms!=off)  
 
{
 
{
 
clk1000ms++;
 
clk1000ms++;
if (clk1000ms >= 10001) clk1000ms=complete ;
+
if (clk1000ms>=10001) clk1000ms=off;
 
}
 
}
if (clk100ms != complete )  
+
if (clk100ms!=off)  
 
{
 
{
 
clk100ms++;
 
clk100ms++;
if (clk100ms >= 1001) clk100ms=complete ;
+
if (clk100ms>=1001) clk100ms=off;
 
}
 
}
if (clk10ms != complete )  
+
if (clk10ms!=off)  
 
{
 
{
 
clk10ms++;
 
clk10ms++;
if (clk10ms >= 101) clk10ms=complete ;
+
if (clk10ms>=101) clk10ms=off;
 
}
 
}
 
// Timer clock is 1mhz, timer is 8bit.
 
// Timer clock is 1mhz, timer is 8bit.
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{
 
{
 
 
if (clk1000ms==complete )
+
if (clk1000ms==off)
 
{
 
{
 
// put code here to run every second
 
// put code here to run every second
  
clk1000ms = restart ;
+
clk1000ms = on;
 
}
 
}
if (clk100ms==complete )
+
if (clk100ms==off)
 
{
 
{
 
// put code here to run 10 times a second
 
// put code here to run 10 times a second
  
clk100ms = restart ;
+
clk100ms = on;
 
}
 
}
if (clk10ms==complete )
+
if (clk10ms==off)
 
{
 
{
 
// put code here to run 100 times a second
 
// put code here to run 100 times a second
  
clk10ms = restart ;
+
clk10ms = on;
 
}
 
}
 
 
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You may have been told in computer programming courses that 'global variables' are very bad and to never use them.
 
You may have been told in computer programming courses that 'global variables' are very bad and to never use them.
The reason for this is that, in computer programming, applications are quite complex and lots of global variables make things very hard to follow.
+
The reason for this is that in computer programming applications are quite complex and lots of global variables make things very hard to follow.
 
This rule, while still true for embedded programming, is much more relaxed, especially with 8/16bit micros.
 
This rule, while still true for embedded programming, is much more relaxed, especially with 8/16bit micros.
  
In fact it can work against you and make your embedded code very unwieldy if you make every variable local and pass them around on almost every function in a small project.
+
In fact it can work in reverse and make your embedded code very unwieldy if you make every variable local and pass them around on almost every function in a small project.
 
Doing this also increases the number of cycles needed to execute your functions as the variables needs to be loaded/unloaded every function call. On a low MHz micro with lots of small functions this can slow your code down.
 
Doing this also increases the number of cycles needed to execute your functions as the variables needs to be loaded/unloaded every function call. On a low MHz micro with lots of small functions this can slow your code down.
 
   
 
   
Therefore, in small-scale embedded programming, it's perfectly acceptable to use global variables when the information is something most of your program needs access to.
+
Therefor, in small-scale embedded programming, is perfectly acceptable to use global variables when the information is something most of your program needs access to.
 
It's a balancing act to decide if a variable is something that should be passed to a function or available to every function as a global variable. Usually however, it is quite obvious.
 
It's a balancing act to decide if a variable is something that should be passed to a function or available to every function as a global variable. Usually however, it is quite obvious.
  
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<pre>
 
<pre>
 
struct iodata {     
 
struct iodata {     
volatile uint8_t p_dataready;  //pin change interrupt
+
volatile uint8_t p_dataready;  //pin change intterupt
volatile uint8_t p_alarm;      //pin change interrupt
+
volatile uint8_t p_alarm;      //pin change intterupt
volatile uint8_t p_pulsecount; //pin change interrupt
+
volatile uint8_t p_pulsecount; //pin change intterupt
  
 
uint8_t s_tempsensor; //spi
 
uint8_t s_tempsensor; //spi
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==The Equals Sign==
 
==The Equals Sign==
  
One of the most common mistakes (typos) new (and old) programmers can make in C is the following.
+
One of the most common mistakes new (and old) programmers make in C is the following.
 
<pre>
 
<pre>
if (MyVariable=5)
+
if (MyVariable=5) DoMyFunction();
{
 
    // run some code
 
}
 
 
</pre>
 
</pre>
The mistake here is the single equals sign. A single equals sign is used for doing an 'assignment', i.e. setting the value of MyVariable to 5.
+
The mistake here is the single equals sign. A single equals sign is used for doing an 'assignment' eg  MyVariable=5 <br>
 
+
In the example above we want to do a 'comparison/relation' to produce a true/false answer for the if statement.
In the example above we intended to do a 'comparison/relation' to produce a true/false answer for the if statement. It is worth noting that an assignment always returns the value that was assigned, so in the above example, the code within the if block would always execute as long as the value being assigned can be considered "comparable to true" (usually any non-zero value).
+
The operator for this is double equals.
  
The operator for comparison is double equals, so the correct code is:
+
So the corrected code is
 
<pre>
 
<pre>
if (MyVariable==5)
+
if (MyVariable==5) DoMyFunction();
{
 
    // run some code
 
}
 
 
</pre>
 
</pre>
 
=Using the EEMEM attribute in GCC=
 
 
If you are using the EEMEM attribute to put your variables and or arrays into the EEPROM memory instead of FLASH you need to keep in mind that you are giving the compiler the right to choose the exact memory location in EEPROM where they are stored.
 
 
This means that, if in the future the compiler decides to store them in a different order or a new compiler version stores them in a different way, you will run into major problems. EEPROM data will appear in the wrong location and cause all sorts of confusion.
 
 
This is especially a problem if you plan to distribute your application and allow users to flash new firmware. You can easily end up with multiple firmware versions storing data in slightly different EEPROM locations. This can sometimes go unnoticed until it's too late and data is corrupted.
 
 
You can mitigate the issue a little if you put all of your EEMEM variables into a struct. This way you at least know they will be in the correct order.
 
And one would assume the struct will always start from the same eeprom address. However this is still taking a big risk.
 
 
The only solid solution is to write your own EEPROM read/write/update functions that work based on some fixed address.
 

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