You're right. Wav file and 1.25Msps/2.5Msps looks better. Thanks! Very interested to see how 14bits looks like?
There are a few factors working against this:
- DSOs have finite memory depth, limiting the total number of points that can be displayed
- DSOs have finite bit depth, limiting the sharpness of images
- DSOs generally don't accurately replicate the trace and decay characteristics of phosphor displays
- XY mode is somewhat niche in use cases, so isn't as well optimized or supported as XT mode
- Most consumer electronics with audio outputs are AC coupled, and thus are incapable of accurately rendering the DC waveforms in the audio files (e.g. Jerobeam Fenderson's "Dots")
These all apply not only to the HDS200 series, but to DSOs on whole. There are some models that will do better than others, but even if the HDS200 had 16bit ADCs, I wouldn't expect it to render oscilloscope music particularly well coming from a computer's audio jack, given the limited memory depth, and presumably no phosphor-simulating decay feature. Even my expensive DSO at work does a poor job in this use case. They simply aren't designed with musical images in mind.
The reason oscillofun works alright is because it sticks to simple geometries for the most part, that don't have major DC offsets. There are other songs out there, like
ipaghost's "A Silly Scope", that I would expect to render alright on the HDS200, since the shapes are mostly simple. If you want to experiment with more complicated songs though, I'd recommend taking a look at the web-based phosphor oscilloscope simulator here:
https://dood.al/oscilloscope/. You can load files locally, and play them back and watch the show.