First, all transistor vector based oscilloscope pong.
Second, all transistor based video pong.
Next? Like I said in an earlier post, time for all transistor asteroids game, though this one will need at least something like 9 moving sprites, with wrap-around the borders instead of bounce, to look good unlike the current 1 ball + 2 paddles. To simplify things, keep the spaceship in the center, just make it rotateable with firing and maybe a few seconds of shield with slow recharge, + maybe as much as 3 simultaneous bullets. I guess if you want it simple, 1 bullet, which may be instantly reentered if shot again before going off the edge of the screen.