Update:
I found out that by far the best information on Gilbert's analog ROMs is the patent:
https://w140.com/tekwiki/wiki/Patent_US_3651510AIt really is well written and entertaining to read! Unfortunately, duplicating the functionality with discrete components is pretty difficult, but I'll try anyway.
For experiment 1 I replaced the multi emitter triples with three transistors with adjustable degeneration. The remaining control like the vector blending is mostly identical to the ROM version.
On the scope XY plot you see it drawing a "M" character, which needs only five of the eight available points. In the signal plot to the right you can see that the blending does not give the nice linear shapes as Gilberts analog ROM, which IMO is caused by the degeneration resistors. Also there's some noise on the signal - I'll have to find out where this comes from. But overall this works.
Of course this is just one character! For multiple ones, one would have to use fixed resistors and a more compact layout. I wonder if the total capacity of such an array would be prohibitive.
Many of you have commented why I bother with this old stuff and not just solve it digitally. The reason is that I do that all day long and it would be straightforward for me. On the other hand, I know noone in my line of work who could still do analog BJT designs (not just switching on a LED). This kind of knowledge at least where I work got mostly extinct.