Author Topic: UV transmission of sunglasses  (Read 5103 times)

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Offline magic

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Re: UV transmission of sunglasses
« Reply #25 on: May 11, 2020, 07:48:14 pm »
I mean you can open it in Paint, pick color, edit color and read the number.

As for what that number means: depends on the camera response.  Should be proportional to power, but if there's any log or gamma correction going on, it'll be different.
Yes, digital graphics are gamma coded to increase dynamic range per byte. This could be decoded and accounted for, but there is a bigger problem.

Cameras apply a nonlinear "tone curve" which squashes everything "too dark" or "too bright" into the few lowest/highest values available in the output format and maps the middle somewhat linearly or maybe not entirely so. The only truly linear format suitable for comparative measurements is so-called "raw", which is a camera-specific, unprocessed sequence of readouts from the digitizing ADC.
 

Offline PedroDaGr8

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Re: UV transmission of sunglasses
« Reply #26 on: May 12, 2020, 07:50:51 pm »
A while back I used a spectrophotometer at work to measure the lenses from some sunglasses. 100% of the plastic resin lenses I tested met the UV400 specification while only a few of the glass lenses did. That being said, all of the glass lens models did meet the European directive for UV protection (99% attenuation at 380nm).
The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." -George Carlin
 


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