Oh Hells yes... proportional text box, text on arc and kerning are ALL things desperately needed. As well as a "simple" mode where you just start a text box, enter your text, then click on a surface to apply it; THEN, once you see what it's going to do, adjust font, size, +/- depth, +/- pitch and +/- slant of italics.
Yeah, I also discovered that getting the main shape done and saving the fillets, then text for last was a major lifesaver; as well as making sure to save a new revision before doing fillets or text. That way if you revise something then go down a different design path, you don't have to worry about going back far enough to accidentally undo fixing a borked plane or something and finding it AFTER you've already done fillets & text.
I've noticed that I get a lot more pushback from Fusion when trying to do multiple fillets at once, even on a single face; often it just goes
NO!!! NO!!! NO!!! and I have to do most of them one covalent angle/line at a time. But a LOT LESS often does it break planes in the process, making 1-sided walls that have to be patched later (if possible at all) before it can be turned into a single body.
I've also noticed that whatever mechanism it uses to "auto-patch" a mass into one body after extrusion actions is a lot better; you can get a lot more complex in your angles without it randomly deleting or breaking individual polys and giving you voids to patch later. You know, until the exact instant you come to COUNT on it.
mnem