type dimensions on the fly as I'm drawing a line etc.
The FreeCAD example shows exactly how you type "dimensions"
I have chosen that very specifically
Blender is all free hand modeling so you can't really make things specific sizes
No. You may have to twist a bit your "concepts"
When AutoCAD was "introduced" CAD on the PC was a very (VERY) crud thing
LISP was most of the time used to achieve tasks that today some newbies
take for granted just in a "MENU" of operations.
Under the hood CAD (and all GKS based system) runs without the notion
of "dimension" - IT USES A PLAIN "UNIT" (aka "1") and all the things are
multiple in that "dimension" (or fractions)
This eventually became a specification (aka VRML or in open lingo OpenGL)
VRML works in a unitary dimensionless space.
You just define what a UNIT means... ( milimeter kilometer whatever )
That is the base of most "MODELING" tools like Wings3D and Blender
the vrml script may be rendered in whatever canvas you want.
(One of the base premises of the GKS System when devised)
After you have been "educated" in the AutoCAD confined spaces
and LISP scripts tools.. it is hard to cut loose of all that and think
free using other design methods.
The FreeCAD example show how to do that.
An enormous number of folks is now USING FreeCAD to export
the STEP files directly to 3D printers..
** IN A VERY EXACT and PRECISE DIMENSION SPACE ** (3D printers)
so just a matter of learning a new tool and cutting loose the old methods
Wings3D sounds interesting never heard of that one, may check it out.
You will find some intermediate tool in between BLENDER (3D dimensionless space)
and FreeCAD... precise and complex operations in simple (VERY SIMPLE) menus.
Wings3D is very powerful in complex tasks.
KiCAD MODELS WERE MOSTLY WRITTEN using Wings.
While now the STEP models have been ported using FreeCAD
Unfortunately while VRML is pathetic small (but very good rendering)
STEP models are enormous and consume dozen GIGA bytes more space.
I am still avoiding converting my VRML KiCAD models to STEP.
It will use 20x to 50x times more space and require more resources....
New times already started in GL standards.
Rendering with POVRay is far more easy and small using VRML
and I still can edit the VRML KiCAD models in Wings3D just fine.
2 cents of paved ways
Paul