I read somewhere that the concept for the look of the suits was done by a Hollywood costume designer.
Starliner has a much more traditional interior design than the Dragon but both are intended to be flown completely automated, so the controls are somewhat redundant anyway.
Found an article on the controls:
https://www.theverge.com/2020/5/30/21275753/nasa-spacex-astronauts-fly-crew-dragon-touchscreen-controls
I'm still puzzled on how they are going to operate those touch screens in high-G (emergency) situations. Fighter jets typically have force sensor sticks for which you don't need to lift or move your arm at all.
What exactly is an high-G manoeuvre for you? If i recall correctly the crew is suspected to ~2.5G shortly before Max-Q, and right now you have to fighter pilots sitting in the capsule, they probably won't bat an eye (okay, that's going to change with regular missions). They would probably see ~6-7 G on a inflight abort at Max-Q (someone did the math for the ground abort and calculated 3.5G for that, plus the ~2.5G during normal flight), but it would require superhuman reactions to control the capsule anyway, so it is done by the flight computer ->no interactions required.
The only situation where they could be required to use the touchscreens at high-G would be during reentry, but if the capsule is similar to the Souyz they would experience under 4G (and i am not sure if this G-number is reached while breaking or if it is the negative G they would feel when the chutes deployed).
It's not like the old Gemini/Mercury systems that reached 7G on both stages, you probably just had to pray that the rest of the rocket would function if something broke during launch.