I'm wondering.. not sure how things were back then in the early '90s ...
Couldn't they have used a bunch of eeprom chips instead of magnetic tape, to store the images? Were eeprom big enough and cheap enough for this back then?
I imagine you'd have extra analogue to digital converters and digital to analogue for playback, and each "floppy" may be a bit more expensive but wouldn't this have saved a lot of space space in the camera? (no need to have door, just slide a thinner card in, no need for read write heads and motors)
My mind goes to Nintendo gameboy cartridges...
Just do the math:
A full resolution PAL frame has 768x576 pixels, the commonly used digital format is 720x576 4:2:2 resulting in 16bits per pixel. That is 810kBytes per frame!
At that time DRAM was probably the cheapest solid state memory you could easily write to at reasonable speeds. At 1990 you got around 100kBits per dollar, so DRAM for a full resolution PAL frame would have cost 64$!
Ok, you would have saved some money by only storing 1/4 resolution and only 64 grayscales, reducing the size to 1.2MBits per frame, still costing 12$. So an equivalent solid state storage device holding 50 frames would have cost 600$. That is a lot of money.
Flash memory at that time was basically non existing, except EEPROM for storing configuration data (typically a couple of kbits).
The data size of game catriges is quite small, often <128kByte. And they aren't even reprogrammable. So it is non comparable for full frame image storage.