Hello! I am using a Arduino USB host shield from Circuits@Home and I am connecting a USB Bluetooth dongle to a PS3 controller. I was wondering if I could connect the bluetooth dongle to the PS3 controller without a computer in the process. Would I have to remove all Serial things? Or is it some other process?
If you could reply ASAP that would be great!
Here is the code I am using:
/*
Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus
For more information visit my blog: [url=http://blog.tkjelectronics.dk/]http://blog.tkjelectronics.dk/[/url] or
send me an e-mail: kristianl@tkjelectronics.com
*/
#include <PS3BT.h>
#include <usbhub.h>
// Satisfy IDE, which only needs to see the include statment in the ino.
#ifdef dobogusinclude
#include <spi4teensy3.h>
#include <SPI.h>
#endif
USB Usb;
//USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */
PS3BT PS3(&Btd); // This will just create the instance
//PS3BT PS3(&Btd, 0x00, 0x15, 0x83, 0x3D, 0x0A, 0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
bool printTemperature;
bool printAngle;
void setup() {
Serial.begin(115200);
#if !defined(__MIPSEL__)
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
#endif
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
while (1); //halt
}
Serial.print(F("\r\nPS3 Bluetooth Library Started"));
}
void loop() {
Usb.Task();
if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
Serial.print(F("\r\nLeftHatX: "));
Serial.print(PS3.getAnalogHat(LeftHatX));
Serial.print(F("\tLeftHatY: "));
Serial.print(PS3.getAnalogHat(LeftHatY));
if (PS3.PS3Connected) { // The Navigation controller only have one joystick
Serial.print(F("\tRightHatX: "));
Serial.print(PS3.getAnalogHat(RightHatX));
Serial.print(F("\tRightHatY: "));
Serial.print(PS3.getAnalogHat(RightHatY));
}
}
// Analog button values can be read from almost all buttons
if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2)) {
Serial.print(F("\r\nL2: "));
Serial.print(PS3.getAnalogButton(L2));
if (PS3.PS3Connected) {
Serial.print(F("\tR2: "));
Serial.print(PS3.getAnalogButton(R2));
}
}
if (PS3.getButtonClick(PS)) {
Serial.print(F("\r\nPS"));
PS3.disconnect();
}
else {
if (PS3.getButtonClick(TRIANGLE))
Serial.print(F("\r\nTraingle"));
if (PS3.getButtonClick(CIRCLE))
Serial.print(F("\r\nCircle"));
if (PS3.getButtonClick(CROSS))
Serial.print(F("\r\nCross"));
if (PS3.getButtonClick(SQUARE))
Serial.print(F("\r\nSquare"));
if (PS3.getButtonClick(UP)) {
Serial.print(F("\r\nUp"));
if (PS3.PS3Connected) {
PS3.setLedOff();
PS3.setLedOn(LED4);
}
}
if (PS3.getButtonClick(RIGHT)) {
Serial.print(F("\r\nRight"));
if (PS3.PS3Connected) {
PS3.setLedOff();
PS3.setLedOn(LED1);
}
}
if (PS3.getButtonClick(DOWN)) {
Serial.print(F("\r\nDown"));
if (PS3.PS3Connected) {
PS3.setLedOff();
PS3.setLedOn(LED2);
}
}
if (PS3.getButtonClick(LEFT)) {
Serial.print(F("\r\nLeft"));
if (PS3.PS3Connected) {
PS3.setLedOff();
PS3.setLedOn(LED3);
}
}
if (PS3.getButtonClick(L1))
Serial.print(F("\r\nL1"));
if (PS3.getButtonClick(L3))
Serial.print(F("\r\nL3"));
if (PS3.getButtonClick(R1))
Serial.print(F("\r\nR1"));
if (PS3.getButtonClick(R3))
Serial.print(F("\r\nR3"));
if (PS3.getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect - "));
PS3.printStatusString();
}
if (PS3.getButtonClick(START)) {
Serial.print(F("\r\nStart"));
printAngle = !printAngle;
}
}
#if 0 // Set this to 1 in order to see the angle of the controller
if (printAngle) {
Serial.print(F("\r\nPitch: "));
Serial.print(PS3.getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS3.getAngle(Roll));
}
#endif
}
#if 0 // Set this to 1 in order to enable support for the Playstation Move controller
else if (PS3.PS3MoveConnected) {
if (PS3.getAnalogButton(T)) {
Serial.print(F("\r\nT: "));
Serial.print(PS3.getAnalogButton(T));
}
if (PS3.getButtonClick(PS)) {
Serial.print(F("\r\nPS"));
PS3.disconnect();
}
else {
if (PS3.getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect"));
printTemperature = !printTemperature;
}
if (PS3.getButtonClick(START)) {
Serial.print(F("\r\nStart"));
printAngle = !printAngle;
}
if (PS3.getButtonClick(TRIANGLE)) {
Serial.print(F("\r\nTriangle"));
PS3.moveSetBulb(Red);
}
if (PS3.getButtonClick(CIRCLE)) {
Serial.print(F("\r\nCircle"));
PS3.moveSetBulb(Green);
}
if (PS3.getButtonClick(SQUARE)) {
Serial.print(F("\r\nSquare"));
PS3.moveSetBulb(Blue);
}
if (PS3.getButtonClick(CROSS)) {
Serial.print(F("\r\nCross"));
PS3.moveSetBulb(Yellow);
}
if (PS3.getButtonClick(MOVE)) {
PS3.moveSetBulb(Off);
Serial.print(F("\r\nMove"));
Serial.print(F(" - "));
PS3.printStatusString();
}
}
if (printAngle) {
Serial.print(F("\r\nPitch: "));
Serial.print(PS3.getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS3.getAngle(Roll));
}
else if (printTemperature) {
Serial.print(F("\r\nTemperature: "));
Serial.print(PS3.getTemperature());
}
}
#endif
}